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Click into the tiles palette to select a tile, you can then draw it by clicking into the Frame Canvas.
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png` containing six frames, two forward facing, two upwards facing and two right facing animation frames.Īs there are limits to how many sprites tiles can be loaded into a single scene don't use animated sprites unless you know your NPCs will need animated movement. To make sprites that have animated movement, or that can be used as a player character, create a 96px x 16px`. The left facing sprite is automatically generated by flipping the right facing sprite horizontally so does not need to be created. png` containing the three frames forward facing, upwards facing and right facing. To make sprites that can face in four directions turning towards the player, create a 48px x 16px`. Using these sprites on an actor will enable you to select which frame you want to display by default and will allow an animation to be played at a specified speed. png with between 2 frames at 32px x 16px and 25 frames at 400px x 16px. If you want to have sprites that play short animations you can make a. png as a 16px x 16px image containing just the one frame required. static items such as signposts) create your. Static spritesįor sprites that only need a single frame (e.g. A sprite with a single frame will be 16px x 16px while a sprite with three frames will be 48px x 16px. A simple sprite consists of one or more 16px x 16px frames laid out horizontally in file. The easiest way to create a new sprite in GB Studio is to use simple sprites. png files in your project's assets/sprites folder. Sprites are the graphics used by playable or interactive characters in your scenes.
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